![]() We expect over half of the audience to be under 13 when Cubzh officially gets released on both iOS and Android, by mid-2024. Not the most exciting stuff, but really important as over 30% of registered beta testers declared to the under 13. We're spending a lot a time working on parental control, complying with family policies & moderation system these days. (app that also runs in web browsers by the way) All of this packed within a ~20MB mobile app. Picture this: hybrid realtime multiplayer (meaning you can lose connection without being kicked out), an item editor (includes templates for avatar parts), a public item library with almost 20K cube-made items, a world editor and a code editor. It took way longer than expected, was way harder than expected, yet I couldn't be prouder now. We've managed to build a hell of an engine. ![]()
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